TRADITIONAL
eLEARNING
If you start and end all of your learning efforts
by focusing on your organization's goals,
you will never be asked to do an
ROI analysis to justify your budget.
Dan Tobin
Organizational change processes have always had difficulty in justifying
their ROI.
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How
do you determine the savings from employees that you didn't
need to hire because you've increased the productivity of your
current employees? |
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How do you
determine the increase in revenue from clients that stay because
of increased
service? |
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How do
you determine the opportunity costs from not attracting quality
employees? |
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How do
you determine the opportunity costs from prospects that didn't
become clients? |
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How do you
determine the lost revenue from clients or prospects who left
because
they didn't receive the quality or service they expected? |
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How
do you capture and present the cost of time spent by employees
looking
for information
that they need but can't find? (Texaco has
attempted to do this, so have other studies) |
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What is
the cost of an employee that leaves because they don't have
the information
to do their job? (See What do They Need?) |
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What is
the cost of a distributor or marketing partner that cancels
because you have
ineffective processes? |
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What's
the profit generated by helping to develop and distribute a service or product
to a client - faster, cheaper, with increased quality? |
The questions are unending, the answers are few. With current financial
systems it's very difficult to track the impact of a change - both
positively and negatively. There is some hope for the future with
Balanced Scorecord, Intangible Asset tracking and Intellectual Capital
valuations but those approaches are not standard.
TRADITIONAL
TRAINING ROI
COSTS |
BENEFITS |
Design
and Development costs
- internal days of design and
development
-
costs of external designers and developers
-
other direct design and development costs
(purchase of copyrights, travel, expenses, etc.
-
outright
purchase of off-the-shelf materials
Promotional
costs
- internal days of promotional activity
-
other
direct costs of promotion (posters, brochures, etc.)
Administration
costs
- hours of administration required per student
-
direct administration costs per student (joining
materials, registration fees, etc.)
-
evaluation €“ setting baselines and determining
performance impacts
Presenter/Facilitator Costs
-
hours of training
-
hours of preparation
-
hours of follow-up
-
travel
Materials
-
training materials (books, manuals, consumables,
licenses, etc.)
Facilities
-
training, study rooms
-
equipment
used -“ projectors, computers, bandwidth, network
Attendee
costs
-
payroll
-
travel
-
opportunity
-
replacement
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Labor
savings
- reduced duplication of efforts
- less time spent correcting mistakes
- faster access to information
Cost
savings (possible areas)
- fewer machine breakdowns, lower maintenance
costs
-
lower staff turnover, lower recruitment and training
costs
-
a reduction in bad debts
-
reduce time-to-effectiveness
-
reduce customer support calls - reduce help desk
calls
-
reduce supervision costs
-
reduce downtime
-
increase
workloads without increasing staff
Income
generation
- increased sales
-
sales referrals made by non-sales staff
-
new product ideas
-
customer satisfaction and retention
Performance Change
-
quality
-
speed
-
quantity
-
safety
-
problem
solving
Behavior
Change
-
attitude
-
reduce conflict
-
ethics
- leadership
- communication
-
motivation
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eLEARNING
ROI/ROE
For eLearning, there are the above opportunities for positive ROI but
there's also more. Think of as a ROE - Return on Expectation. Learners
expect to learn and traditional training methods have been unable to
consistently and effectively support learning as an embedded organizational
process.
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Training Delivery Expenses.
This should be the last reason you use to calculate eLearning ROI. Yes, it
does reduce employee and/or trainer travel expenses but that's only a small
part of how eLearning improves your organizational value. |
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Not
Doing any Training.
Most learners are "sent" to
a training class because someone else thinks they "need
fixing".
Many times it's not the employee that's the problem. Training
the wrong people on the wrong topics is very expensive.
With eLearning an employee can "test
out" of
a required module or quickly "drop out" of a
presentation that doesn't fit their needs, or access only
the module/level that they need. These actions
can be tracked and used to prove that the employee isn't
the problem, you can "save" organizational
resources and refocus them towards defining and
resolving the correct problem(s). |
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Targeted
Learning.
A learner doesn't have to sit all
day in a class that's too elementary or advanced, they
can simply access the content they need, when they need
it. All the immense overhead of sending people to the
wrong classes is saved. Or, they can drop into
a learning module if their circumstance change and they
need to learn a topic that wasn't defined in the original
needs assessments. |
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Managing
Printed Material.
The need for printing, shipping,
inventorying, editing, reprinting, reshipping, version
tracking, inventory etc, etc, is almost, or totally eliminated. |
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Removing Hidden Costs
The hidden cost of learners physically storing and trying to
find information in printed training materials is infinitely
expensive - as Dilbert says "The training is forgotten
but the binder will last forever." The best proof
of effective learning processes is not represented by the thickness
of a binder, it's in the use, reuse and application of that
information. |
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Information
Efficiency.
What are the cost savings of allowing
people to have access to a searchable learning environment? TEXACO figures
workers spend about 75% of their time just looking for
information or trying to find someone who knows the information.
Processes that make it easier, better, faster for someone
to find the informational resources they need, when they need
it will have easier, better. faster ROI. |
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Strategic
Priorities.
eLearning is one component of Performance
Support. By structuring eLearning environments to match
strategic needs, it is much easier to prove a positive
impact on the organization. |
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Customer
Support.
Reusable content means that you can extend
your internal content and reuse it to support customers
learning more about your product/services. Other "customers" would
include your vendors, distributors, suppliers, marketing
partners and, sometimes, even your competitors. |
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Stop Reinventing the Wheel
eLearning processes allow you to access and reuse content, graphics
- objects that have already been created by other functional
areas. AND it allows them to use objects that you've
created for non-training uses such as marketing, customer support,
product development, etc. You cut your costs by using
other's objects, you increase the value of your objects by
allowing other to reuse them. |
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Competitive
Advantage.
Better support for your clients, faster
time to market because your employees aren't waiting for
a scheduled class to learn how to do their jobs, shortened
sales and delivery schedules, increased customer and employee
loyalty. Any area where you can support your organization's
competitive profile by being quicker, offering better quality,
and/or less expensive than their competitors - the more your
organization will value your efforts. |
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Reduced TTE (Time to Effectiveness)
Time is the most precious resource of any individual or organization. By
helping employees to become effective quicker, better, faster
with targeted learning opportunities, you improve your own organizational
value. |
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Reducing Development Time.
With iterative eLearning development processes, you can integrate
the analysis and development into one tangible process. Using
prototypes allows people to indicate very quickly and concisely
which elements are/are not useful. Using this method you
can avoid creating expensive elements that aren't needed and
focus on developing effective, cost-efficient elements. By
involving different influencers in the development stages,
you increase their commitment to the final product. |
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