One of the most confusing
                      aspects of eLearning is that nobody knows what it is. 
                      We do know the "e" doesn't stand for "electronic". 
                      The"e" in eLearning
                      would be better defined as
                      Evolving or Everywhere or Enhanced
    or Extended
                     
                    
                     
                    Based on this survey from a very
                      respected company, 
                      there are many people that
    have the wrong definition of eLearning.
    The survey asked 259 training managers at Fortune
    500 firms 
    what tools they use to create e-learning content.  
    The top choice was PowerPoint
    with 66% of responses. 
    Next was Microsoft Word
    with 63%, 
    Macromedia's Dreamweaver 61% and Flash 47%. 
      (Respondents
    could choose more than one.)
        
    Just taking a Word document or PowerPoint presentation and 
    doing a "Save as HTML" does NOT mean you have created
      eLearning.
                
                
      Just taking a F2F presentation and presenting it using a web conference is
      not eLearning.              
                     
                    
                     
                    We define eLearning as ...
                   	A learning environment supported
                   	by continuously evolving,
                   	collaborative processes 
                   	focused on increasing individual
                   	and organizational performance.
                     
                                        
                     
                    Effective eLearning thrives
                  	at the nexus of web usability,
                  	communication, 
                  	relationship, document,
  	and Knowledge Management tools.
                     
                    
                     
                    We also like this definition of Knowledge Management.
                   	Knowledge Management is about
                   	using information 
                   	strategically to achieve
                   	one's business objectives. 
                   	Knowledge Management is the
                   	organizational activity of 
                	creating the social environment and technical
                	infrastructure 
                	so that knowledge can be accessed, shared
                	and created.
                	 Robert K. Logan
                    
                                                           		    
                		
                		
                 		
                   
                  
                      
                        |  |  | 
                      
                        | Non
                              Linear - Learners determine how, what
                              and when they access information. | Linear -
                            Learners must move through presentation in a predetermined
                            sequence. | 
                      
                        | Dynamic Process -
                            Transformed, personalized, customized on demand in
                            response to learner and environmental variables.
                            Available on demand and just in time. | Static
                              Event - Learning is not an event that
                              only happens when scheduled training occurs, it
                              happens continuously. | 
                      
                        | Learner
                              Controlled - Learner controls their own
                              interaction with the content and presentation.
                              Learner has opportunities for reflection and application. | Instructor
                                Controlled - Instructor determines sequence,
                                content, media and timing. Long simulations, or
                                animations or Flash presentations are instructor
                                controlled.  Synchronous meetings are instructor
                              controlled. | 
                      
                        | Reusable
                              Objects - Content of any media that can
                              be chunked down to the most granular, meaningful
                              level to allow combinations of objects to be assembled
                              and dynamically presented for different environments
                              and functional needs.Learn
                        More About Reusable Objects
 | Learning
                                Objects or Knowledge Objects or Information Objects -
                                By focusing the use of an object for only one environment,
                                you remove reusability.  Web standard enterprise
                              level portal and CMS platforms should be used. | 
                      
                        | Informal -
                            Recognizes that at least 70% of learning occurs in
                            meetings, in the corridors and breakrooms, through
                            collaboration, in situational communities. Informal Learning
 Masie
 | Formal
                              - Learning occurs w/o formal training
                              presentations. Training is not the same as learning. | 
                      
                        | Platform
                              Independent - can be transformed for use
                              in a variety of standard formats - XML, HTML, DHTML,
                              PDA, etc. in a variety of environments, both formal
                              and informal. | Standards -
                              AICC ( Aviation Industry CBT Committee) , SCORM -
                              (Sharable Content Object Reference Model - Department
                              of Defense, USA)  Why use these limiting standards
                            from extremely different, strongly hierarchical environments? | 
                      
                        | Knowledge
                              Management - Rich, flexible tools chosen
                              to create, collect and distribute information,
                              on demand and contextually, to learners, intra
                              and extra organizationally.What do they Need?
 
 | LMS
                                or LCMS - To manage the administrative
                                and content aspects of training, usually supports
                                a linear presentation of materials.  Used
                                to track learners, not the value of the learning
                              processes | 
                      
                        | Communities
                              of Interest - Collaborative, self selecting
                              and organizing groups of individuals that share
                              the same interests.  | CoPs,
                              Functional or Departmental - Limited by
                              type of function, title or expertise. | 
                      
                        | RAD (Rapid
                            Application Development) - Iterative, incremental
                            design process. Define, design, refine processes
                            are integrated and parallel. Continuously refining
                            prototypes allows improvements to be integrated and
                            tested with each iteration. Each iteration offers
                            an opportunity to increase the penetration and acceptance
                            of the learning support processes. | ISD -
                              Linear approach to needs analysis, design and evaluation.
                              Errors are geometrically compounded from wrong audience
                              analysis, invalid sample audience, skewed survey
                              results, wrong focus on weaknesses. Validity and
                              usability issues are not discovered until training
                              is delivered.  By then it's too late to correct,
                              adjust, or change because of the sunk resource investment
                            in the deliverables. | 
                      
                        | Multi
                              ChannelLearner <-> Learner, Content <-> Learner,
 Expert <-> Learner, Expert <-> Content,
 Expert <-> Expert
 | Single
                              Channel - Trainer to Attendee |